Remote only : 10 years remote, 12 years experience
Technologies : C, C++, SIMD, OpenGL, WebGL, WASM, JS, TS
Interests : compilers, language runtimes, 2D & 3D graphics, performance
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Hello, my name is Jesse.
I'd describe myself as a competent generalist and a lifelong learner. I'm frequently working on something I've never done before.
My most recent professional experience has been about a year at a semiconductor startup where I wrote prototypes for a compiler and a cycle simulator.
One of my personal projects of ~10 years is a 3D game engine. Working on it has taught me a great deal about systems and graphics programming. It runs on Windows, Linux and Web (WASM/WebGL). I chose to build it without any libraries (barring the CRT for startup), which began as a learning exercise, but has taught me the value of simplicity.
I've also been working on a metaprogramming system for C & CPP. Think templates/constexpr, but significantly more ergonomic. It turns out I have a small passion for compilers. It currently generates many tens of thousands of lines of code for my game engine project including containers and an interactive realtime data visualization/editor.
On the optimization side of things, I recently wrote the world's fastest open-source AVX2 Perlin noise implementation, and wrote about the process on my blog. I beat the state-of-the-art by ~1.8x, which took me about two weeks.
That's the cliff-notes on my technical background. As a person I'm friendly and easy to get along with. I like the phrase "have strong opinions, weakly held". Outside of work I enjoy surfing, backcountry skiing, snowmobiling, rock-climbing and beer!
Cheers, Jesse
https://scallywag.software/resume.html
jesse@scallywag.software