I explored tabletop games after that, modding, expanding, and even building prototypes using 3DP.
When AI exploded 2 years ago I was curious how much of a game it could build and I had recently learned about the existence of Pygame. Ended up building a zero-player 2D space sim. It's stupid, but I appreciate it and there is some art in it.
https://github.com/derekburgess/simcraft
Then recently, a coworker asked if I had tried Codex yet. I hadn't, and while riding in a car had the idea of using Codex on my phone to make a game that I could then deploy on my phone and play. Wanted to explore something meta, so I made an AI dungeon master in the style of Zork. It got out of hand and you cant deploy it on a phone- but I did deploy it remotely on my home workstation and then played over ssh from my phone ;P
https://github.com/derekburgess/dungen
I appreciate games for their randomness and have always leaned into games that incorporate generative sandbox experiences.