What I mean by that is that there are game designers like Jonathan Blow who have their own theories on what is a great game and are extremely critical of the industry not following those theories, and then have released games that succeed at demonstrating those theories. In Jonathan Blow’s case, you can disagree with the man, but you can’t disagree with the fact that The Witness is a wildly original, successful game (1M+ copies sold) that has a cult following.
That does not seem to be the case for Crawford’s work. Lots of theories, lots of indictment for the industry doing it wrong, but no actual demonstration of what “doing it right” would mean.
Saying that no one gets it and civilization won’t be ready for many centuries (as the article I linked above does) feels like kind of a cheap rhetorical cop out.
For what it’s worth, I disagree with his indictment of the video game landscape as being narratively poor. Lots of video games with great interactive narratives out there, and there are many players who have been deeply moved by such games (of course, which games that might be varies from person to person).
I think a good antidote when one finds themselves in those thinking patterns is to listen to what others have to say, and not dismiss them as not getting it because they don’t follow your particular (unproven) theories.