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Anticheat Update Tracking

(not-matthias.github.io)
124 points not-matthias | 1 comments | | HN request time: 0.722s | source
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nulld3v ◴[] No.44419002[source]
Very nice walk-through on the reverse engineering process.

Also, they linked this post that made my jaw drop: https://www.unknowncheats.me/forum/anti-cheat-bypass/667333-...

Apparantly BattleEye anti-cheat had an exploit where hackers could permanently ban any player they wanted. BattleEye allowed anybody to log in as a "game server" so hackers simply booted up a fake server, told BattleEye that "player X has logged in and is doing a bunch of suspicious stuff" and then player X's account was no more...

I'm sorry, why do we trust these guys again?

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1. dogleash ◴[] No.44425268[source]
> I'm sorry, why do we trust these guys again?

Anyone who's attachment to gaming is low enough to let things like this effect their purchase decisions are already out. To the devs/pubs, those customers don't even exist in the category of potential customers. So they just worry about not pissing off the existing customerbase by changing the status quo too much or too fast.

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