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Anticheat Update Tracking

(not-matthias.github.io)
124 points not-matthias | 7 comments | | HN request time: 1.04s | source | bottom
1. bpbp-mango ◴[] No.44419447[source]
my friends got me in to valorent for a time, but I found the idea of a kernel level anticheat far too invasive
replies(1): >>44420292 #
2. 7bit ◴[] No.44420292[source]
Most online Games require kernel Level anti Cheat.
replies(1): >>44420509 #
3. maeln ◴[] No.44420509[source]
No, very few of them actually use kernel level anti cheat. Really the only game that use them is Riot's games and Counter Strike private league FACEIT (as far as I remember).
replies(4): >>44421127 #>>44422510 #>>44424955 #>>44425722 #
4. caem ◴[] No.44421127{3}[source]
Both EAC and BattleEye are also kernel level anticheats nowadays. Only if you're running them under Linux do they run in userspace only. Other than that it's pretty much only VAC, Overwatch's anticheat and maybe some other obscure ones that run in userspace.
5. nativeit ◴[] No.44422510{3}[source]
There’s also this little known title, I think I have this right—“Grand Theft Auto”.
6. Goronmon ◴[] No.44424955{3}[source]
No, very few of them actually use kernel level anti cheat.

What are the biggest vendors for anti-cheat that avoids that level of access?

7. Hikikomori ◴[] No.44425722{3}[source]
Battleye and EAC are he biggest 3rd party AC and they've been in kernel for many years.