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402 points _JamesA_ | 2 comments | | HN request time: 0.558s | source
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flaminHotSpeedo ◴[] No.44384057[source]
Quote:

   Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11
That's not just a buried lede, this title is straight up wrong (or at least, not backed up by data)

With SteamOS coming to arbitrary hardware, that is a very bold claim to make. And not one that ars has data to back up, apparently.

It's also an embarrassment of an article because they were gifted the steam version of the handheld, then compared that performance against them installing windows... on the steam version of the handheld. Why not buy the version with Windows by default?

Personally I'm nearly certain that SteamOS would give better apples to apples performance than windows, but we shouldn't give an article that shits on both the scientific method and journalistic integrity the light of day

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zrobotics ◴[] No.44384501[source]
The choice of games is also super strange. Why include borderlands 3? A 2019 cel-shaded release that isn't super demanding seems odd. Homeworld and returnal also seem odd, they're a little more modern but I don't typically see them used as graphical benchmarks. The only game on their list that I typically see for benchmarking is cyberpunk 2077, the rest of the list honestly looks like they did some cherry picking with their selection to massage the data.
replies(1): >>44385548 #
1. viraptor ◴[] No.44385548[source]
> cel-shaded

Borderlands is not cel-shaded. People keep making that mistake for quite a while though.

replies(1): >>44389290 #
2. WorldMaker ◴[] No.44389290[source]
It's not a terrible description of what Borderlands complex web of shaders are doing. A base layer part of it is effectively a cell-shader, but Borderlands is doing more other things, too.

Relatedly, cell-shading and other shaders are sometimes very heavy GPU compute workloads (which would also be far more expensive if they needed to run on the CPU due to a bad graphics card or driver). It seems funny to dismiss cell-shading as "not super demanding", when cell-shading was a technical dream or expensive technical demo thing to do for quite a while in the time before modern GPU shaders.