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CUDA Ray Tracing 2x Faster Than RTX: My CUDA Ray Tracing Journey
(karimsayedre.github.io)
71 points
ibobev
| 4 comments |
25 Jun 25 21:42 UTC
|
HN request time: 0.788s
|
source
1.
kookamamie
◴[
26 Jun 25 07:20 UTC
]
No.
44385014
[source]
▶
>>44382073 (OP)
#
> __restrict__ Pointers
Ahh, my favorite nitpick from C++ not having sane default aliasing rules spills to the CUDA-land.
replies(1):
>>44394021
#
ID:
GO
2.
pjmlp
◴[
27 Jun 25 05:54 UTC
]
No.
44394021
[source]
▶
>>44385014 (TP)
#
Is hard to have them, when one of the original goals was being mostly copy paste compatible with C89.
replies(1):
>>44394199
#
3.
kookamamie
◴[
27 Jun 25 06:29 UTC
]
No.
44394199
[source]
▶
>>44394021
#
Yes, though C has restrict in the language now, but C++ does not.
replies(1):
>>44394387
#
4.
pjmlp
◴[
27 Jun 25 07:06 UTC
]
No.
44394387
{3}
[source]
▶
>>44394199
#
Because no one has ever bothered to create a WG21 paper proposal to include it.
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