←back to thread

402 points _JamesA_ | 1 comments | | HN request time: 0s | source
Show context
jekwoooooe ◴[] No.44382924[source]
The last missing piece for full Linux gaming is anticheat. Last I looked into it, the major vendors don’t want to support it due to lack of kernel security and the ones that do, game devs refuse to allow it (destiny for example)

One we can play AAA games I am literally ditching windows forever. Steamos is the best thing that has happened to gaming

replies(12): >>44382994 #>>44383197 #>>44383513 #>>44383658 #>>44384010 #>>44384377 #>>44384747 #>>44387107 #>>44387167 #>>44387626 #>>44387787 #>>44388562 #
TheCraiggers ◴[] No.44382994[source]
Anti-cheat today is a stop-gap measure at best. For various reasons such as improved OS security and security concerns with this software, ring zero anti-cheat won't be around forever. Besides, it's a cat and mouse game where the vendor is the mouse.

We already have the technology now to do it better. A combination of only sending what info a client should have, and server-side checks. As soon as something like UT ships with that built in we can hopefully forget about this horrible hack we currently have to check for cheats.

replies(5): >>44383053 #>>44383144 #>>44385731 #>>44386229 #>>44392780 #
hypeatei ◴[] No.44383053{3}[source]
As long as games are running on user hardware/OS, you'll always deal with cheating. Server-side checks and computation can only go so far.

For example: in competitive shooters (where cheaters are most prevalent) you can't have things appearing out of thin air. The client needs to know about things ahead of time to play sounds and to give other environmental hints.

replies(4): >>44383118 #>>44383165 #>>44383204 #>>44385884 #
jay_kyburz ◴[] No.44383165{4}[source]
I've always thought the line about whats cheating, and what's not is unfair and arbitrary. How is it ok that some players can play 4k 200fps and others 1080p at 30fps.

The only way to be really fair is for everybody to Stream the game at the same res, frame rate and latency.

replies(3): >>44383212 #>>44383575 #>>44384323 #
1. armada651 ◴[] No.44383212{5}[source]
This isn't exclusive to video games. Much of the improvements to world records in sports are due to improvements in gear, yet we don't consider those records to have been unfairly achieved.

Some games do impose limits though, for example Overwatch doesn't allow you to use an aspect ratio larger than 16:9 and selecting a wider aspect ratio actually cuts down on your vertical field-of-view rather than granting you more horizontal field-of-view. This lessens the potential advantage of ultra-wide monitors.