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168 points todsacerdoti | 4 comments | | HN request time: 0.625s | source
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malloc-0x90 ◴[] No.44373871[source]
Never built on Apple, last time I tried:

it asked me to update Xcode;

Xcode asked me to update the OS first;

and the OS asked me to buy a new 1300$€ MacBook hardware (with similar specs, the one I was using wasn't even that old/slow).

So to quote Rick and Morty i though: "That's just subscription with extra steps!" - and made a windows program and an Android app.

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zombot ◴[] No.44373921[source]
Exactly. Apparently Apple still finds enough idiots who perform that dance, but they've lost me. I can only hope others will follow and xtool looks like it can help.
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can16358p ◴[] No.44374571[source]
Don't worry, those "idiots" are doing perfectly fine with great salaries and a nice developer experience who apparently figured out using archaic hardware for developing newer devices is practically pointless even if there were software support.
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1. Daedren ◴[] No.44375370[source]
I've developed a lot of iOS apps for over a decade and have yet to see any semblance of the "nice developer experience" you're mentioning.
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2. can16358p ◴[] No.44384931[source]
I don't use Xcode anymore in practice (Vscode+React Native here) yet back in the ObjC+storyboard days I loved storyboard and general expressiveness of Objective-C.

Sure it had quirks (codesigning issues, weird errors from underlying C-level calls, ObjC "primitives" bot playing nicely with C primitives without boxing etc.) but I generally loved the experience especially around WYSIWYG of storyboards.

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3. zombot ◴[] No.44395880[source]
> back in the ObjC+storyboard days

That must have been on very, very archaic hardware, by your own words.

4. Daedren ◴[] No.44399125[source]
Until you got to code review a coworker's storyboard. The underlying XML was absolutely horrible to deal with.

Simply opening a storyboard without editing anything would also trigger file changes. I'm glad storyboards are gone.