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83 points danieltanfh95 | 1 comments | | HN request time: 0.209s | source
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BoorishBears ◴[] No.44372233[source]
It's been a long minute since my Unity days, but I'm pretty sure what OP wanted was ScriptableObjects with a custom Inspector

If you setup asset serialization to use text, the ScriptableObjects map to semi-editable YAML files (semi- editable because there are some internal members that show up, but nothing an LLM couldn't handle)

replies(3): >>44372334 #>>44372700 #>>44373266 #
1. danieltanfh95 ◴[] No.44373266[source]
I already use ScriptableObjects with a custom inspector that outputs to YAML files. the problem was that with increasing use of nested generics+components I would need to spend alot of time customising the inspector. I rather not spend time on tooling and focus on writing game logic.