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Ancient X11 scaling technology

(flak.tedunangst.com)
283 points todsacerdoti | 1 comments | | HN request time: 0.208s | source
1. erlkonig ◴[] No.44372876[source]
This whole issue just seems so pathetic. PostScript and DPS, notably NeWS, have device-independent scaling from the outset - you can completely omit even mentioning pixels, even though they're 2D. Wayland braying on about scalability here just highlights how they don't even understand the game.

Going to OpenGL is a nice tactic, since OpenGL doesn't give a flip about screen coördinates anyway.

I miss NeWS - it actually brought a number of great capabilities to a window system - none of which, AFAIK, are offered by Wayland.