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Ancient X11 scaling technology

(flak.tedunangst.com)
283 points todsacerdoti | 2 comments | | HN request time: 0.534s | source
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wmf ◴[] No.44370040[source]
Drawing a circle is kind of cheating. The hard part of scaling is drawing UI elements like raster icons or 1px hairlines to look non-blurry.
replies(5): >>44370438 #>>44370470 #>>44370877 #>>44370924 #>>44372811 #
phkahler ◴[] No.44370438[source]
>> The hard part of scaling is drawing UI elements like raster icons or 1px hairlines to look non-blurry.

And doing so actually using X not OpenGL.

replies(2): >>44372644 #>>44373467 #
1. kllrnohj ◴[] No.44372644[source]
Yeah this is kinda the big elephant in the room here? They didn't prove what they set out to prove. Yes obviously OpenGL does scaling just fine, the entire point of Wayland is to get the compositor to just being a compositor. They didn't do any scaling with X. They didn't do anything at all with X other than ask it some basic display information.
replies(1): >>44372813 #
2. slackfan ◴[] No.44372813[source]
X shouldn't be displaying anything that isn't a right angle anyway.

All circular UI elements are haram.