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263 points foxtacles | 1 comments | | HN request time: 0.202s | source
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tempaway43563 ◴[] No.44353729[source]
I remember watching my young nephew play Lego Island and the introductory video where the camera flies around the island is amazing. But then he was totally baffled by the 'main menu' when some excited lego guy babbles instructions at you in flowery hard-to-follow language, and you had to do abtract things like write in a book or drag icons onto the map before you got to do anything fun like racing cars. I think he could have clicked around that screen for hours and never realised he had to drag the people onto the map.

Great game but they wouldn't make it like that now. Its like a grown ups idea of an interface that a young child would like, rather than something actually tested.

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butlike ◴[] No.44358292[source]
Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edges, as you said.
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1. tempaway43563 ◴[] No.44367615[source]
Yeah, its just the contrast between the very exciting intro video and the completely baffling main menu was kindof crushing