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463 points 8organicbits | 2 comments | | HN request time: 0.478s | source
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failrate ◴[] No.44309362[source]
Godot 3 and 4 are very good for bashing out apps for both desktop and Android phone.
replies(1): >>44312733 #
1. throwawayoldie ◴[] No.44312733[source]
I've been thinking about using Godot in this way recently, would you care to say more about what your experience has been like?
replies(1): >>44318692 #
2. failrate ◴[] No.44318692[source]
The main caveat is that you have to enable developer mode on the Android device to load the apps, but that is typical if you are running your own apps.

Godot uses a Python-like language instead of Lua, which is good for me. Lots of people groove with Lua, but it gives me the ick.

I did not get very far trying to make 3D or physics-based games with Godot 3. I did not like the 3D interface, and the physics engine was too brittle for e.g. a pinball simulation. Too much tunneling and other inconsistent behavior.

But for 2D applications that are a mixture of text and images, i find it fits the bill quite well.

(For 3D apps and physics, I currently use Unreal Engine 4. Some tunneling, but I know tricks to mitigate that, and I much prefer its 3D interface.)