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124 points akktor | 2 comments | | HN request time: 0.407s | source

This question's for all those cool projects or skills you're secretly fascinated by, but haven't quite jumped into. Maybe you feel like you just don't have the right "brain" for it, or you're not smart enough to figure it out, or even worse, you simply have no clue how or where to even start.

The idea here is to shine a light on these hidden interests and the little (or big!) mental blocks that come with them. If you're already rocking in those specific areas – or you've been there and figured out how to get past similar hurdles – please chime in! Share some helpful resources, dish out general advice, or just give a nudge of encouragement on how to take that intimidating first step.

Let's help each other get unstuck!

1. newswasboring ◴[] No.44245509[source]
Currently, just making a game. I have finished like one game in my life. There is something about the huge scope of things I need to know from music to UI to art that just seems daunting. I tried to do a couple game jams but I am now of the opinion that is too much stress for me.
replies(1): >>44247418 #
2. shayway ◴[] No.44247418[source]
I think game jams are a bit overrated, but when you're feeling stuck they're great for getting unstuck. For my big passion projects I get hung up on all the peripheral things you mention like music and art too, but game jams force you to move past those things quickly and learn the value of terrible placeholders and horrific hacks in service of maintaining momentum.

Check out the Week Sauce Jam [0]. You still make a game in seven days, but it can be any seven days of the month; there's no voting or ranking either. Jams are typically too stressful for me too, but this one is deliberately as low-pressure as possible, you can take on as much or as little accountability as you want, and release whatever you have done with no judgement.

[0] https://itch.io/jam/weeksauce