←back to thread

124 points akktor | 9 comments | | HN request time: 1.138s | source | bottom

This question's for all those cool projects or skills you're secretly fascinated by, but haven't quite jumped into. Maybe you feel like you just don't have the right "brain" for it, or you're not smart enough to figure it out, or even worse, you simply have no clue how or where to even start.

The idea here is to shine a light on these hidden interests and the little (or big!) mental blocks that come with them. If you're already rocking in those specific areas – or you've been there and figured out how to get past similar hurdles – please chime in! Share some helpful resources, dish out general advice, or just give a nudge of encouragement on how to take that intimidating first step.

Let's help each other get unstuck!

1. seanssel ◴[] No.44240311[source]
Game development.

I’ll admit that part of my problem is chronic depression over a decade+. The idea of gamedev excites me, but I have a hard time feeling passionate about anything these days. You definitely need that for games. Hell, I’m barely able to sit down and even enjoy games anymore.

replies(4): >>44240540 #>>44243151 #>>44247610 #>>44258312 #
2. nathan_compton ◴[] No.44240540[source]
We're not depressed, the rest of the world is just stupidly optimistic.
replies(2): >>44242754 #>>44247306 #
3. yieldcrv ◴[] No.44242754[source]
Only partial agree!

I think there is a group that is nihilistic and follows that with a defeatist view

There is also a group that is nihilistic and extremely content with the state of the world and molding it to their liking. Which is very useful

and then there is everyone else with the optimism

also this is not depression

4. protocolture ◴[] No.44243151[source]
Gamedev is weird. I want to do it, and am trained to do it, but the working conditions are horrific.

Like half my graduating class ended up in a real estate company making directx based 3d walkthroughs for minimum wage.

Even if you are successful, the crunch is oppressive. The bigger firms will make you labor hard for your art, take all the cream off the top and then terminate your contract.

And yet heaps of people, even me when I am bored, want to do it.

5. speakfreely ◴[] No.44247306[source]
https://www.noahpinion.blog/p/dont-be-a-doomer
replies(1): >>44247547 #
6. nathan_compton ◴[] No.44247547{3}[source]
Takes all kinds, I say.
7. petee ◴[] No.44247610[source]
Not sure what types of games you're interested in, but the TIC-80 can be fun to explore, and supports quite a few languages
replies(1): >>44252951 #
8. seanssel ◴[] No.44252951[source]
Ah yeah I love the concept of these small fantasy computers. I’m familiar with them because of Celeste, but never played with one.

I’m interested in traditional roguelikes these days (Tales of Maj’Eyal, Qud, Brogue). Ofc the dream is to make something with wider appeal, like Balatro, and get out of the rat race all together.

9. bemmu ◴[] No.44258312[source]
Try Roblox (YouTube but for games essentially). You can publish a game just a few clicks, and even quite simple games can get popular enough that you get the satisfaction of seeing others interact with the thing you made, which is very motivating.