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204 points pabs3 | 1 comments | | HN request time: 0s | source
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frabcus ◴[] No.44084957[source]
The option that strikes me as missing, is making users pay a cost before they are randomly entered in a lottery for the ticket.

So, for example, everyone pays $0.01 on their credit card, or does a holding charge on their credit card, or registers their identity. All in a 5 minute (or 1 day!) window. And then after the window, tickets are randomly distributed amongst every card which so registered.

You could check multiple things - phone and card and Government ID if necessary (lowering the privacy).

This also feels fairer and less stressful - instead of a lottery based on your internet access, or ability to run lots of browsers at once.

This feels harder for scalpers to do to me, as they need more fake identities, but I'd be curious about the actual ratios when trying it. What goes wrong?

Another one I predict is that you can't buy digitally. For examples, the Lewes fireworks display you have to buy tickets in person in a bookshop in Lewes. Doesn't help if you make a digital ticketing system though!

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londons_explore ◴[] No.44085215[source]
I suspect the key thing is that the industry really wants scalpers, but must appear to act against them.
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clipsy ◴[] No.44085293[source]
> I suspect the key thing is that the industry really wants scalpers

Why?

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1. chamakits ◴[] No.44085405[source]
Well at least one possible reason is that for live events, the company that has an effective monopoly is Live Nation. And they also own at least one of the platforms where scalpers sell their tickets; Ticketmaster.

I also imagine that as an event promoter, being able to say some variation of "Another sold out show", or "Tickets sold out within seconds" creates pressure for buying early for all future events.

It also takes active planned work to implement these solutions. And if they have a monopoly, they have no incentive to do that work.