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Tower Defense: Cache Control

(www.jasonthorsness.com)
57 points jasonthorsness | 1 comments | | HN request time: 0.241s | source
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nisten ◴[] No.44006930[source]
Where's the fucking game, I was teased with a potential of a vibecoded game!
replies(1): >>44007280 #
jerf ◴[] No.44007280[source]
Now I really want to somehow work out a way to drop that in to my next architecture diagram wholesale: https://www.jasonthorsness.com/_next/image?url=%2F_next%2Fst...

"Why did you choose Go for your backend?"

"Well, the lightning strikes it implements deliver critical elec-damage against the customers that get past the ice blast from our DATA CACHE-powered FUNC, striking them in their frozen-status for x3 before they can get to our vital CPURAM resources. The most important thing to have in a cloud-based deployment is a diverse mix of elemental attacks and crit-stacking bonuses."

replies(1): >>44007956 #
1. bee_rider ◴[] No.44007956[source]
Now we have to figure out which game will, if you train an a dnn on it, will result in a network that solved technical problems best. Maybe a facorio-playing AI could design a good cpu, haha.