But do you know what's not free? Memory accesses[1]. So when I'm optimizing things, I focus on making things more cache friendly.
[1] http://gec.di.uminho.pt/discip/minf/ac0102/1000gap_proc-mem_...
But do you know what's not free? Memory accesses[1]. So when I'm optimizing things, I focus on making things more cache friendly.
[1] http://gec.di.uminho.pt/discip/minf/ac0102/1000gap_proc-mem_...
I'm amazed by the fact there is always someone who will say that such optimization are totally unnecessary.
What does this mean? Free? Optimisations are totally unnecessary because... instructions are free?
The implementation in TFA is probably on the order of 5x more efficient than a naive approach. This is time and energy as well. I don't understand what "free" means in this context.
Calendar operations are performed probably trillions of times every second across all types of computers. If you can make them more time- and energy-efficient, why wouldn't you?
If there's a problem with modern software it's too much bloat, not too much optimisation.
Not to mention that the final code is basically a giant WTF for anybody reading it. It will be an attractive nuisance that people will be drawn to, like moths to a flame, any time there is a bug around calendar operations.
> The world could run on older hardware if software optimization was a priority
How many people are rolling their own datetime code? This seems like a totally fine optimization to put into popular datetime libraries.
More broadly, it 100% depends on your workload. You'd be surprised at how many workloads are compute-bound, even today: LLM inference might be memory bound (thus how it's possible to get remotely good performance on a CPU), but training, esp. prefill, is very much not. And once you get out of LLMs, I'd say that most applications of ML tend to be compute bound.
And since you are talking about memory. Code also goes in memory. Shorter code is more cache friendly.
I don't see a use case where it matters for this particular application (it doesn't mean there isn't) but well targeted micro-optimizations absolutely matter.
How is cache / memory access relevant in a subroutine that performs a check on a 16bit number?
> Not to mention that the final code is basically a giant WTF for anybody reading it. It will be an attractive nuisance that people will be drawn to, like moths to a flame, any time there is a bug around calendar operations.
1: comments are your friend
2: a unit test can assert that this function is equivalent to the naive one in about half a millisecond.
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=110001
Binary searches on OpenZFS B-Tree nodes are faster in part because we did not wait for the compiler:
https://github.com/openzfs/zfs/commit/677c6f8457943fe5b56d7a...
Eliminating comparator function overhead via inlining is also a part of the improvement, which we would not have had because the OpenZFS code is not built with LTO, so even if the compiler fixes that bug, the patch will still have been useful.
The bigger issue is that probably you don't need to do leap-year checks very often so probably your leap-year check isn't the place to focus unless it's, like, sending a SQL query across a data center or something.
https://cr.yp.to/talks/2015.04.16/slides-djb-20150416-a4.pdf (though see https://blog.regehr.org/archives/1515: "This piece (...) explains why Daniel J. Bernstein’s talk, The death of optimizing compilers (audio [http://cr.yp.to/talks/2015.04.16/audio.ogg]) is wrong", citing https://news.ycombinator.com/item?id=9397169)
https://blog.royalsloth.eu/posts/the-compiler-will-optimize-...
http://lua-users.org/lists/lua-l/2011-02/msg00742.html
https://web.archive.org/web/20150213004932/http://x264dev.mu...
They'll "optimize" your code by deleting it. They'll "prove" your null/overflow checks are useless and just delete them. Then they'll "prove" your entire function is useless or undefined and just "optimize" it to a no-op or something. Make enough things undefined and maybe they'll turn the main function into a no-op.
In languages like C, people are well advised to disable some problematic optimizations and explicitly force the compiler to assume some implementation details to make things sane.
It's hard to imagine being in a situation where the cost of the additional "year divisible by 100" check, or even the "year divisible by 400" check is too much to bear, and it's trivial enough that the developer overhead is negligible, but you never know when you need those extra handful of bytes of memory I guess...
You aren't going to beat the compiler if you have to consider a wide range of inputs and outputs but that isn't a typical setting and you can actually beat them. Even in general settings this can be true because it's still a really hard problem for the compiler to infer things you might know. That's why C++ has all those compiler hints and why people optimize with gcc flags other than -O.
It's often easy to beat Blas in matrix multiplication if you know some conditions on that matrix. Because Blas will check to find the best algo first but might not know (you could call directly of course and there you likely won't win, but you're competing against a person not the compiler).
Never over estimate the compiler. The work the PL people do is unquestionably useful but they'll also be the first to say you can beat it.
You should always do what Knuth suggested (the often misunderstood "premature optimization" quote) and get the profile.
For example:
if (p == NULL) return;
if (p == NULL) doSomething();
It is safe to delete the second one. Even if it is not deleted, it will never be executed.What is problematic is when they remove something like memset() right before a free operation, when the memset() is needed to sanitize sensitive data like encryption keys. There are ways of forcing compilers to retain the memset(), such as using functions designed not to be optimized out, such as explicit_bzero(). You can see how we took care of this problem in OpenZFS here:
> modern CPUs are so fast that instructions are almost free.
Please don't.These things compound. You especially need to consider typical computer usage involves using more than one application at a time. There's a tragedy of the commons issue that's often ignored. It can be if you're optimizing your code (you're minimizing your share!) but it can't be if you're not.
I guarantee you we'd have a lot of faster things if people invested even a little time (these also compound :). Two great examples might be Llama.cpp and FlashAttention. Both of these have had a huge impact of people (among a number of other works) but don't get nearly the same attention as other stuff. These are popular instances but I promise you that there's a million problems like these waiting to be solved. It's just not flashy, but hey plumbers and garbagemen are pretty critical jobs too
char *allocate_a_string_please(int n)
{
if (n + 1 < n)
return 0; // overflow
return malloc(n + 1); // space for the NUL
}
This code seems okay at first glance, it's a simple integer overflow check that makes sense to anyone who reads it. The addition will overflow when n equals INT_MAX, it's going to wrap around and the function will return NULL. Reasonable.Unfortunately, we cannot have nice things because of optimizing compilers and the holy C standard.
The compiler "knows" that signed integer overflow is undefined. In practice, it just assumes that integer overflow cannot ever happen and uses this "fact" to "optimize" this program. Since signed integers "cannot" overflow, it "proves" that the condition always evaluates to false. This leads it to conclude that both the condition and the consequent are dead code.
Then it just deletes the safety check and introduces potential security vulnerabilities into the software.
They had to add literal compiler builtins to let people detect overflow conditions and make the compiler actually generate the code they want it to generate.
Fighting the compiler's assumptions and axioms gets annoying at some point and people eventually discover the mercy of compiler flags such as -fwrapv and -fno-strict-aliasing. Anyone doing systems programming with strict aliasing enabled is probably doing it wrong. Can't even cast pointers without the compiler screwing things up.
No one does this
There is no silver bullet.
It is very very hard to write C without mistakes.
When not-actually-dead code gets removed, the consequences of many mistakes get orders of magnitudes worse.
This is the kind of optimization that makes you need a 1.5MHz CPU instead of a 1MHz CPU, but saves devs weeks of effort. It's the kind of thing you give up when you move optimization from priority 1 to 2, or from 2 to 3. It would still run blazingly fast on a 30 year old computer. It's a perfectly good tradeoff.
The stuff that bogs down modern hardware is optimization being priority 8 or not even on the list of considerations.
Here's a 2018 example.
https://github.com/mruby/mruby/commit/180f39bf4c5246ff77ef71...
https://github.com/mruby/mruby/issues/4062
while (l >= bsiz - blen) {
bsiz *= 2;
if (bsiz < 0)
mrb_raise(mrb, E_ARGUMENT_ERROR, "too big specifier");
}
> bsiz*=2 can become negative.> However with -O2 the mrb_raise is never triggered, since bsiz is a signed integer.
> Signed integer overflows are undefined behaviour and thus gcc removes the check.
People have even categorized this as a compiler vulnerability.
https://www.kb.cert.org/vuls/id/162289
> C compilers may silently discard some wraparound checks
And they aren't wrong.
The programmer wrote reasonable code that makes sense and perfectly aligns with their mental model of the machine.
The compiler took this code and screwed it up because it violates compiler assumptions about some abstract C machine nobody really cares about.
I have been known to write patches converting signed integers to unsigned integers in places where signed arithmetic makes no sense.
Daniel Berlin's https://news.ycombinator.com/item?id=9397169 does kind of disagree, saying, "If GCC didn't beat an expert at optimizing interpreter loops, it was because they didn't file a bug and give us code to optimize," but his actual example is the CPython interpreter loop, which is light-years from the kind of hand-optimized assembly interpreter Mike Pall's post is talking about, and moreover it wasn't feeding an interpreter loop to GCC but rather replacing interpretation with run-time compilation. Mostly what he disagrees about is the same thing Regehr disagrees about: whether there's enough code in the category of "not worth hand-optimizing but still runs often enough to matter", not whether you can beat a compiler by hand-optimizing your code. On the contrary, he brings up whole categories of code where compilers can't hope to compete with hand-optimization, such as numerical algorithms where optimization requires sacrificing numerical stability. mpweiher's comment in response discusses other scenarios where compilers can't hope to compete, like systems-level optimization.
It's worth reading the comments by haberman and Mike Pall in the HN thread there where they correct Berlin about LuaJIT, and kjksf also points out a number of widely-used libraries that got 2–4× speedups over optimized C by hand-optimizing the assembly: libjpeg-turbo, Skia, and ffmpeg. It'd be interesting to see if the intervening 10 years have changed the situation, because GCC and LLVM have improved in that time, but I doubt they've improved by even 50%, much less 300%.
>> You especially need to consider typical computer usage involves using more than one application at a time. There's a tragedy of the commons issue
These resources include: - disk/ssd/long term memory
- RAM/System memory
- Cache
BUT ALSO
- Registers
- CPU Cores
- Busses/Lanes/Bandwith
- Locks
- Network
My point is that I/O only dominates when you're actually acting efficiently. This is dominating in the case of measuring a single operating program.You're forgetting that when multiple programs are running that there's a lot more going on. There's a lot more communication going on too. The caches are super tiny and in high competition. To handle interlacing all those instructions. Even a program's niceness can dramatically change total performance. This is especially true when we're talking about unoptimized programs because all those little things that the OS has to manage pile up.
Get out your computer architecture book and do a skim to refresh. Even Knuth's Book (s)[1] discuss much of this because to write good programs you gotta understand the environment they're running in. Otherwise I'd be like trying to build a car but not knowing if you're building it for the city, Antarctica, or even the moon. The environment is critical to the assumptions you can make.
I guess on all those crappiest of 32 bit devices with 2.6 based kernels (which are practically unupgradeable due to vendor patches[1]) which will never make it to 2100 to the "year divisible by 100" check, because their time_t overflows in 2038.
On the plus side, that overflow turns the date into 1901, so perhaps they won't actually blow up due to leapyear bugs for another couple of years? That'll be a fun vintage computing archeological bug fix for someone.
[1] I am at least partly responsible for one of these products from a failed hardware startup I work at in 2012/13.
The issue of signed versus unsigned is tangential at best. There are good arguments in favor of the use of signed and unsigned integers. Neither type should cause compilers to screw code up beyond recognition.
The fact is signed integer overflow makes sense to programmers and works just fine on the machines people care to write code for. Nobody really cares that the C standard says signed integer overflow is undefined. That's just an excuse. If it's undefined, then simply define it.
Of course you can test for INT_MAX. The problem is you have to somehow know that you must do it that way instead of trying to observe the actual overflow. People tend to learn that sort of knowledge by being burned by optimizing compilers. I'd very much rather not have adversarial compilers instead.