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What is HDR, anyway?

(www.lux.camera)
791 points _kush | 1 comments | | HN request time: 0.198s | source
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gyomu ◴[] No.43984462[source]
As a photographer, I get the appeal of (this new incarnation of) HDR content, but the practical reality is that the photos I see posted in my feeds go from making my display looking normal to having photos searing my retinas, while other content that was uniform white a second prior now looks dull gray.

It's late night here so I was reading this article in dark mode, at a low display brightness - and when I got to the HDR photos I had to turn down my display even more to not strain my eyes, then back up again when I scrolled to the text.

For fullscreen content (games, movies) HDR is alright, but for everyday computing it's a pretty jarring experience as a user.

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sandofsky ◴[] No.43984641[source]
While it isn't touched on in the post, I think the issue with feeds is that platforms like Instagram have no interest in moderating HDR.

For context: YouTube automatically edits the volume of videos that have an average loudness beyond a certain threshold. I think the solution for HDR is similar penalization based on log luminance or some other reasonable metric.

I don't see this happening on Instagram any time soon, because bad HDR likely makes view counts go up.

As for the HDR photos in the post, well, those are a bit strong to show what HDR can do. That's why the Mark III beta includes a much tamer HDR grade.

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mrandish ◴[] No.43987025[source]
> I think the solution for HDR is similar penalization based on log luminance or some other reasonable metric.

I completely understand the desire to address the issue of content authors misusing or intentionally abusing HDR with some kind of auto-limiting algorithm similar to the way the radio 'loudness wars' were addressed. Unfortunately, I suspect it will be difficult, if not impossible, to achieve without also negatively impacting some content applying HDR correctly for artistically expressive purposes. Static photos may be solvable without excessive false positive over-correction but cinematic video is much more challenging due to the dynamic nature of the content.

As a cinemaphile, I'm starting to wonder if maybe HDR on mobile devices simply isn't a solvable problem in practice. While I think it's solvable technically and certainly addressable from a standards perspective, the reality of having so many stakeholders in the mobile ecosystem (hardware, OS, app, content distributors, original creators) with diverging priorities makes whatever we do from a base technology and standards perspective unlikely to work in practice for most users. Maybe I'm too pessimistic but as a high-end home theater enthusiast I'm continually dismayed how hard it is to correctly display diverse HDR content from different distribution sources in a less complex ecosystem where the stakeholders are more aligned and the leading standards bodies have been around for many decades (SMPTE et al).

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1. amlib ◴[] No.43998867[source]
I believe everything could be solved the same way we solved high dynamic range in audio, with a volume control.

I find it pretty weird that all tvs and most monitors hide the brightness adjustment under piles and piles of menus when it could be right there in the remote alongside the sound volume buttons. Maybe phones could have hardware brightness buttons too, at least something as easy as it is on adjusting brightness in notebooks that have dedicated brightness fn buttons.

Such brightness slider could also control the amount of tonemapping applied to HDR content. High brightness would mean no to low tonemapping and low brightness would use a very agressive tonemapper producing a similar image to the SDR content along it.

Also note that good audio volume attenuation requires proper loudness contour compensation (as you lower the volume you also increase the bass and treble) for things to sound reasonably good and the "tone" sound well balanced. So, adjusting the tonemapping based on the brightness isn't that far off what we do with audio.