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What is HDR, anyway?

(www.lux.camera)
789 points _kush | 1 comments | | HN request time: 0.214s | source
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Terr_ ◴[] No.43990206[source]
> Our eyes can see both just fine.

This gets to a gaming rant of mine: Our natural vision can handle these things because our eyes scan sections of the scene with constant adjustment (light-level, focus) while our brain is compositing it together into what feels like a single moment.

However certain effects in games (i.e. "HDR" and Depth of Field) instead reduce the fidelity of the experience. These features limp along only while our gaze is aimed at the exact spot the software expects. If you glance anywhere else around the scene, you instead percieve an unrealistically wrong coloration or blur that frustratingly persists no matter how much you squint. These problems will remain until gaze-tracking support becomes standard.

So ultimately these features reduce the realism of the experience. They make it less like being there and more like you're watching a second-hand movie recorded on flawed video-cameras. This distinction is even clearer if you consider cases where "film grain" is added.

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robertlagrant ◴[] No.43994418[source]
The most egregious example is 3D. Only one thing is in focus, even though the scene is stereoscopic. It makes no sense visually.
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bmurphy1976 ◴[] No.43995100[source]
Hell yeah, this one of many issues I had with the first Avatar movie. The movie was so filled with cool things to look at but none of it was in focus. 10 minutes in I had had enough and was ready for a more traditional movie experience. Impressive yes, for 10 minutes, then exhausting.
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1. jedbrooke ◴[] No.43996195[source]
this thread is helping me understand why I always thought 3D movies looked _less_ 3D than 2D movies.

That and after seeing Avatar 1 in 3D, then seeing Avatar 2 in 3D over 10 years later and not really noticing any improvement in the 3D made me declare 3D movies officially dead (though I haven’t done side by side comparisons)