Correct me if I'm wrong but looking at the video this just looks like a 3D point cloud using equal-sized "gaussians" (soft spheres) for each pixel, that's why it looks still pixelated especially at the edges. Even when it's low resolution the real gaussian splatting artifacts look different with spikes an soft blobs at the lower resolution parts.
So this is not really doing the same as a real gaussian splatting of combining different sized view-dependent elliptic gaussians splats to reconstruct the scene and also this doesn't seem to reproduce the radiance field as the real gaussian splatting does.
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