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142 points markisus | 1 comments | | HN request time: 0.337s | source

LiveSplat is a system for turning RGBD camera streams into Gaussian splat scenes in real-time. The system works by passing all the RGBD frames into a feed forward neural net that outputs the current scene as Gaussian splats. These splats are then rendered in real-time. I've put together a demo video at the link above.
1. armchairhacker ◴[] No.43995521[source]
Gaussian Splatting looks pretty and realistic in a way unlike any other 3D render, except UE5 and some hyper-realistic not-realtime renders.

I wonder if one can go the opposite route and use gaussian splatting or (more likely) some other method to generate 3D/4D scenes from cartoons. Cartoons are famously hard to emulate in 3D even entirely manually; like with traditional realistic renders (polygons, shaders, lighting, post-processing) vs gaussian splats, maybe we need a fundamentally different approach.