No; Windows 10 barely supports it, and of my hundreds of Steam games, exactly none have any code making use of it; seemingly only AAA mega-budget games have the pipeline bandwidth, but e.g. Dune Imperium and Spaceways have no reason to use it and so don’t bother. Windows 11 focused on improving wide color support which is much more critical, as any game shipping for Mac/Win already has dealt with that aspect of the pipeline and has drabified their game for the pre-Win11 ICC nightmares. Even games like Elite Dangerous, which would be a top candidate for both HDR
and wide color, don’t handle this yet; their pipeline is years old and I don’t envy them the work of trying to update it, given how they’re overlaying the in-game UI in the midst of their pipeline.
(It doesn’t help that Windows only allows HDR to be defined in EDID and monitor INF files, and that PC monitors start shutting off calibration features when HDR is enabled because their chipsets can’t keep up — just as most modern Sony televisions can’t do both Dolby Vision and VRR because that requires too much processing power for their design budget.)