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Flattening Rust’s learning curve
(corrode.dev)
451 points
birdculture
| 2 comments |
13 May 25 22:25 UTC
|
HN request time: 0s
|
source
Show context
ants_everywhere
◴[
14 May 25 00:14 UTC
]
No.
43979348
[source]
▶
>>43978435 (OP)
#
A learning curve measures time on the x axis and progress on the y axis.
A flat learning curve means you never learn anything :-\
replies(7):
>>43979482
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>>43979525
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>>43979571
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>>43979923
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>>43979955
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>>43980422
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>>43983315
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tacitusarc
◴[
14 May 25 01:57 UTC
]
No.
43979923
[source]
▶
>>43979348
#
This is incorrect. A learning curve measures expertise on the x axis and effort on the y axis. Hence the saying "steep learning curve".
replies(2):
>>43980010
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>>43980661
#
1.
tacitusarc
◴[
14 May 25 04:00 UTC
]
No.
43980661
[source]
▶
>>43979923
#
Calling it inaccurate was too harsh; my definition only became common usage in 1970, and the original “time vs learning” is still used in academic circles.
replies(1):
>>44019867
#
ID:
GO
2.
nchmy
◴[
18 May 25 08:31 UTC
]
No.
44019867
[source]
▶
>>43980661 (TP)
#
Academic circles? That's how it is just used in general. You're the anomaly.
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