I guess you don't need to wrestle with Xcode?
Somehow the Xcode team managed to make startup and some features in newer Xcode versions slower than older Xcode versions running on old Intel Macs.
E.g. the ARM Macs are a perfect illustration that software gets slower faster than hardware gets faster.
After a very short 'free lunch' right after the Intel => ARM transition we're now back to the same old software performance regression spiral (e.g. new software will only be optimized until it feels 'fast enough', and that 'fast enough' duration is the same no matter how fast the hardware is).
Another excellent example is the recent release of the Oblivion Remaster on Steam (which uses the brand new UE5 engine):
On my somewhat medium-level PC I have to reduce the graphics quality in the Oblivion Remaster so much that the result looks worse than 14-year old Skyrim (especially outdoor environments), and that doesn't even result in a stable 60Hz frame rate, while Skyrim runs at a rock-solid 60Hz and looks objectively better in the outdoors.
E.g. even though the old Skyrim engine isn't by far as technologically advanced as UE5 and had plenty of performance issues at launch on a ca. 2010 PC, the Oblivion Remaster (which uses a "state of the art" engine) looks and performs worse than its own 14 years old predecessor.
I'm sure the UE5-based Oblivion remaster can be properly optimized to beat Skyrim both in looks and performance, but apparently nobody cared about that during development.