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855 points thefilmore | 3 comments | | HN request time: 0.631s | source
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bandrami ◴[] No.43969975[source]
Pretty cool that Linus Torvalds invented a completely distributed version control system and 20 years later we all use it to store our code in a single place.
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snickerbockers ◴[] No.43970036[source]
ironically hardly anybody outside of the linux kernel community uses it the way it was intended lol.

Didn't all this start with Linus getting into a spat with the bitkeeper dev involving some sort of punitive measure as a response to somebody making a reverse-engineered FOSS client? I don't remember the details and I'm sure I have at least half of them wrong, but that's easily one of the most disastrous decisions in the history of the software-business right up there with valve turning down minecraft and EA refusing to make sports games for the SEGA dreamcast (that last one isn't as well known but it led to SEGA launching the 2k sports brand to which outlasted the dreamcast and eventually got sold to a different company but otherwise still exists today and is still kicking EA's ass on basketball games).

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1. midnightclubbed ◴[] No.43970308[source]
EA not making sports games for Dreamcast wasn’t a bad decision for EA. It cost Sega a huge amount of money to produce and license their own sports games exclusively for Dreamcast, not having EA sports was a huge blow.

And while NBA 2k destroyed NBA Live it took until 2009 for that to start happening (long after Sega ownership), mainly down to sliding standards in EA’s NBA Live titles and eventually some disastrous EA launches.

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2. rowanG077 ◴[] No.43970387[source]
I don't see how EA creating their biggest rival is anything but a bad decision for them. Had they licenses they would have a monopoly and probably millions of more sales.
3. snickerbockers ◴[] No.44024508[source]
yeah but was the point of this decision that they want to fuck with SEGA, or was the point of this decision that they didn't want to invest development resources into something that they (correctly, unfortunately) expected was going to be a dead end? It would've been the right decision with what they knew at the time but looking back in hindsight they would've been far better off if they had just made a couple shovelware games for the Dreamcast if that's all it would've taken to prevent 2k sports from ever existing.

Also the last football game in the series, ESPN NFL 2k5 (actually released in 2004 a few months before they sold the studio to Take-Two) was seen as the primary reason why EA payed off the NFL to stop selling licenses to their competitors; so it's indisputable that the 2k-sports brand had a negative impact on EA's bottom line while it was still a SEGA subsidiary.