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214 points minimaxir | 2 comments | | HN request time: 0.777s | source
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kevingadd ◴[] No.43950569[source]
For those unfamiliar, Giant Bomb was one of the first video games press outlets to focus on premium video content. They offered monthly/yearly paid subscriptions for unlimited streaming/downloads: a mix of livestreams, review/criticism content, and Just Goofing Around pre-recorded content. They typically released a few hours worth of content a week at their peak, if I remember right, and the cost was something like $30-50 a year. This was before long form video was a big thing on YouTube; arguably sites like Giant Bomb were pioneers that showed a path forward (at least temporarily) for lots of creatives.

Their podcast has been running weekly for the entire time the site has operated alongside (intermittently) other podcasts, so they're approaching 890 episodes. Each episode was typically a few hours long as well.

When they were doing good they were a well-oiled content machine operating on a small budget with a small team. A lot of the stuff they put out was really special or unique in games press at the time - for example, one of their staff went to North Korea during a vacation so during one of their weekly live streams they devoted a time slot to him showing his photos and talking about his experiences there.

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protocolture ◴[] No.43952125[source]
>For those unfamiliar, Giant Bomb was one of the first video games press outlets to focus on premium video content. They offered monthly/yearly paid subscriptions for unlimited streaming/downloads: a mix of livestreams, review/criticism content, and Just Goofing Around pre-recorded content. They typically released a few hours worth of content a week at their peak, if I remember right, and the cost was something like $30-50 a year. This was before long form video was a big thing on YouTube; arguably sites like Giant Bomb were pioneers that showed a path forward (at least temporarily) for lots of creatives.

It would never occur to me to watch someone else talk about or play a game online, let alone pay for the privilege.

It seems I am alone on that front.

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1. iamacyborg ◴[] No.43952556[source]
There are some great videos about videogames out there.

This is one of my personal favourites, just for all the background it reveals about how the game was made.

https://www.youtube.com/playlist?list=PL0058A651EB882B48

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2. protocolture ◴[] No.43970129[source]
I used to spend a lot of time reading old Gamasutra post mortems.