Looks like the framework is just going to keep reading to the end of the random number stream, but of course there isnt an end to it.
Is there some kind of `IClosableStream` you can implement? That’d give you a `Closed` method, which you can then use to let either your server or stream know that it’s time to stop reading (or the stream reached EOF) - even if it’s done with a flag that’s set when the client disconnects.
Maybe there’s already an optional `Close` method you’re not overriding?
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