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611 points LorenDB | 1 comments | | HN request time: 0.208s | source
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dvratil ◴[] No.43908097[source]
The one thing that sold me on Rust (going from C++) was that there is a single way errors are propagated: the Result type. No need to bother with exceptions, functions returning bool, functions returning 0 on success, functions returning 0 on error, functions returning -1 on error, functions returning negative errno on error, functions taking optional pointer to bool to indicate error (optionally), functions taking reference to std::error_code to set an error (and having an overload with the same name that throws an exception on error if you forget to pass the std::error_code)...I understand there's 30 years of history, but it still is annoying, that even the standard library is not consistent (or striving for consistency).

Then you top it on with `?` shortcut and the functional interface of Result and suddenly error handling becomes fun and easy to deal with, rather than just "return false" with a "TODO: figure out error handling".

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90s_dev ◴[] No.43908540[source]
I like so much about Rust.

But I hear compiling is too slow.

Is it a serious problem in practice?

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juliangmp ◴[] No.43908851[source]
I can't speak for a bigger rust project, but my experience with C++ (mostly with cmake) is so awful that I don't think it can get any worse.

Like with any bigger C++ project there's like 3 build tools, two different packaging systems and likely one or even multiple code generators.

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thawawaycold ◴[] No.43914904[source]
that does not answer at all OP's question.
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1. juliangmp ◴[] No.43924696[source]
"It can't get any worse than C++" That's my response. So just use rust. In the long run you'll save time as well.