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611 points LorenDB | 1 comments | | HN request time: 0.327s | source
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dvratil ◴[] No.43908097[source]
The one thing that sold me on Rust (going from C++) was that there is a single way errors are propagated: the Result type. No need to bother with exceptions, functions returning bool, functions returning 0 on success, functions returning 0 on error, functions returning -1 on error, functions returning negative errno on error, functions taking optional pointer to bool to indicate error (optionally), functions taking reference to std::error_code to set an error (and having an overload with the same name that throws an exception on error if you forget to pass the std::error_code)...I understand there's 30 years of history, but it still is annoying, that even the standard library is not consistent (or striving for consistency).

Then you top it on with `?` shortcut and the functional interface of Result and suddenly error handling becomes fun and easy to deal with, rather than just "return false" with a "TODO: figure out error handling".

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90s_dev ◴[] No.43908540[source]
I like so much about Rust.

But I hear compiling is too slow.

Is it a serious problem in practice?

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Seattle3503 ◴[] No.43908634[source]
Absolutely, the compile times are the biggest drawback IMO. Everywhere I've been that built large systems in Rust eventually ends up spending a good amount of dev time trying to get CI/CD pipeline times to something sane.

Besides developer productivity it can be an issue when you need a critical fix to go out quickly and your pipelines take 60+ minutes.

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1. sethammons ◴[] No.43913607[source]
We have 60 minutes deploy pipelines and are in python. Just mentioning that since, in theory, we are not penalized for long compile times.

Fast ability to quickly test and get feedback is mana from the gods in software development. Organizations should keep it right below customer satisfaction and growth as a driving metric.