←back to thread

Eurorack Knob Idea

(mitxela.com)
311 points po | 1 comments | | HN request time: 0.396s | source
Show context
diggan ◴[] No.43793686[source]
Interesting idea for sure, but how is the feel of actually turning the knob? Seems to offer short to no resistance, which would make fast but precise movements pretty hard, something that is important for things like performances.

What would be a huge bonus point (but maybe unrealistic? I don't quite understand how the current implementation actually works) would be software-configurable resistance (physical, not electrical). I've spent a lot of time for my DIY modules to find the right knobs, or the right process to adjust the resistance of my existing knobs, being able to control that digitally could introduce a whole new level of fun.

replies(2): >>43793815 #>>43798268 #
1. mrandish ◴[] No.43798268[source]
> the right process to adjust the resistance of my existing knobs

I too have "a thing" about the feel of tactile control elements ranging from the tensioning of knobs and joysticks to the dampening on sliders, the force on my emulation arcade cabinet buttons and, of course, the keyswitches, o-rings and lube on my computer mechanical keyboards.

However, I don't really feel a need for software control of the tensioning feel. For example, I have a few different high-end dual-joystick radio control transmitters for RC aircraft. These have fairly pricey hall effect joystick mechanisms and the good ones have a tensioning adjustment for each axis on the bottom. Whether on these RC transmitters, my arcade cabinet or high-end console game controllers I find it's sufficient to simply set the tensioning to my preferences once and I don't feel the need to change it again.

So for the EuroKnob, I agree having no tensioning would be pretty awful - as there's little worse than a floppily loose knob wiggling about - but for me a simple friction-based drag adjustment would be fine.