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1371 points yett | 1 comments | | HN request time: 0.206s | source
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gigatexal ◴[] No.43775701[source]
Use a debugger folks. A 10x dev cited this story to me about the ills of not using one.
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1. epolanski ◴[] No.43777651[source]
I always wonder, why not write these games on top of a virtual machine like Carmack started doing in Quake, a usage he then later extended to quake 2 and 3 [1].

I'm ignorant about game development, virtual machines and system programming but from the little I understand it seems a sensible choice to make.

While there is an initial price to pay modeling 99% of the game to be implemented on a user-implemented stack seems a sensible approach to me.

[1] https://fabiensanglard.net/quake3/qvm.php