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db48x ◴[] No.43772686[source]
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replies(8): >>43772700 #>>43772801 #>>43772908 #>>43773054 #>>43773261 #>>43774132 #>>43774982 #>>43777757 #
delfaras ◴[] No.43772908[source]
funnily enough, there was an infamous bug in GTA5 for a long time that was related to using JSON : https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...
replies(2): >>43772956 #>>43773231 #
Henchman21 ◴[] No.43772956[source]
Loading times are still absurd, fwiw.
replies(1): >>43773287 #
hnuser123456 ◴[] No.43773287[source]
Yes, but now it's in the realm of ~3 minutes, and not ~8 minutes even on a top-spec PC, right? I really liked the game, but waiting 8 minutes to load just to get griefed by hackers within seconds of walking outside... I don't understand how that game makes any money.
replies(2): >>43773326 #>>43774074 #
db48x ◴[] No.43773326[source]
It was like crack. People put up with a lot of problems and bugs just because it was really fun just enough of the time to get them hooked.
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1. MyPasswordSucks ◴[] No.43774489[source]
Nitpicking: What you're describing is called a "variable ratio reinforcement schedule", and is considered to be the most effective form of operant conditioning.

However, it's not even remotely "like crack". Crack is really really really really fun, period, no "just enough of the time" about it. The reason people get hooked on crack is because it's guaranteed to be fun.

If I had to choose a substance that most closely mirrored variable ratio reinforcement conditioning, it'd probably be ketamine.