Kinda crazy that the magnitude is so small! (my next [admittedly rather cynical] thought is "who funded this?")
Kinda crazy that the magnitude is so small! (my next [admittedly rather cynical] thought is "who funded this?")
It would follow logically that whatever kind of brain rot social media causes, would affect 1% of the population very dramatically, another 9% somewhat more noticeably, and then there would be this vast ocean of people who are only marginally aware/affected. From the perspective of online activity they appear to not even exist.
This always seems counterintuitive to the 9% or the 1% (and just by commenting we're already in one of those demogs). But there's lots of data out there supporting these skewed distributions in online activity.
The business model of the casinos and the drug dealers and the alcohol venders is the same - you need a huge pool of unproblematic recreational users to find the problematic users who generate the bulk of your profits.
The same model works for video games and social media.