←back to thread

Four Years of Jai (2024)

(smarimccarthy.is)
166 points xixixao | 1 comments | | HN request time: 0s | source
Show context
sph ◴[] No.43726312[source]
Surprising deep and level headed analysis. Jai intrigues me a lot, but my cantankerous opinion is that I will not waste my energy learning a closed source language; this ain’t the 90s any more.

I am perfectly fine for it to remain a closed alpha while Jonathan irons out the design and enacts his vision, but I hope its source gets released or forked as free software eventually.

What I am curious about, which is how I evaluate any systems programming language, is how easy it is to write a kernel with Jai. Do I have access to an asm keyword, or can I easily link assembly files? Do I have access to the linker phase to customize the layout of the ELF file? Does it need a runtime to work? Can I disable the standard library?

replies(4): >>43726339 #>>43726530 #>>43726853 #>>43730682 #
mjburgess ◴[] No.43726339[source]
Iirc, pretty sure jblow has said he's open sourcing it. I think the rough timeline is: release game within the year, then the language (closed-source), then open source it.

Tbh, I think a lot of open source projects should consider following a similar strategy --- as soon as something's open sourced, you're now dealing with a lot of community management work which is onerous.

replies(3): >>43726361 #>>43726379 #>>43749235 #
1. sph ◴[] No.43726379[source]
That’s what I meant by forked. If Jonathan wants to keep his branch closed source, that’s fine, as long as he cuts a release, gives it a GNU license and calls it OpenJai or something. He doesn’t have to deal with the community, somebody will do that for him.