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Four Years of Jai (2024)

(smarimccarthy.is)
166 points xixixao | 5 comments | | HN request time: 0.512s | source
1. IshKebab ◴[] No.43726279[source]
Hard to see how this will compete with Zig.
replies(4): >>43726536 #>>43726776 #>>43727276 #>>43734472 #
2. ramon156 ◴[] No.43726536[source]
Hard to see this compare at all without examples, but I'll stay patient
3. troupo ◴[] No.43726776[source]
Well, they promise to release a full commercial game engine alongside it, so that might help :)
4. rc00 ◴[] No.43727276[source]
I can see the appeal if there is a need for stronger metaprogramming. Not that Zig is terrible in this area, it is just that Jon's language is much more powerful in that area at this stage.

That being said, I do see an issue with globally scoped imports. It would be nice to know if imports can be locally scoped into a namespace or struct.

In all, whether it's compete or coexist (I don't believe the compiler for Jon's language can handle other languages so you might use Zig to compile any C or C++ or Zig), it will be nice to see another programming language garner some attention and hopefully quell the hype of others.

5. deagle50 ◴[] No.43734472[source]
Zig comes with a mountain of friction and ceremony, imo. It does a lot of things well, but for game dev I'd take Jai or Odin every time.