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92 points azhenley | 1 comments | | HN request time: 0.231s | source
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derektank ◴[] No.43677970[source]
I would really like to see what a reasoning model with access to player character information, resources available in the location, and the monster manual could do. One of the hardest things as a DM, in my experience, is creating a balanced encounter without fudging. This has always made it hard for me to justify presenting a truly deadly encounter which I feel has lowered the stakes of the game. It seems like it should be possible to create a system that knows the strengths/weaknesses of a party and that could create a challenging but not overwhelming encounter most of the time.
replies(5): >>43678033 #>>43678440 #>>43678524 #>>43679561 #>>43695454 #
1. Cthulhu_ ◴[] No.43679561[source]
I'm confident the first games trying to have an AI as game master are being built, if not demonstrated already.

And I'm also confident that they will not make for good games because the players will find and exploit loopholes. I think LLMs in (video) games are here and here to stay, but they will only be actually beneficial to a game if they are tightly restricted and limited in scope. (no having your ingame partner write your code for you)