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92 points azhenley | 1 comments | | HN request time: 0.202s | source
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derektank ◴[] No.43677970[source]
I would really like to see what a reasoning model with access to player character information, resources available in the location, and the monster manual could do. One of the hardest things as a DM, in my experience, is creating a balanced encounter without fudging. This has always made it hard for me to justify presenting a truly deadly encounter which I feel has lowered the stakes of the game. It seems like it should be possible to create a system that knows the strengths/weaknesses of a party and that could create a challenging but not overwhelming encounter most of the time.
replies(5): >>43678033 #>>43678440 #>>43678524 #>>43679561 #>>43695454 #
1. theshrike79 ◴[] No.43678524[source]
> One of the hardest things as a DM, in my experience, is creating a balanced encounter without fudging

Only in D&D where you have so many variables in every direction it's practically impossible.

An easy encounter becomes hard if the players decide to be miserly with their abilities and items.

And a hard one will be easy if someone decides to go all out and use That Item to one-shot the encounter.