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187 points adrianhon | 2 comments | | HN request time: 0s | source
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throwerofstone ◴[] No.43657553[source]
After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it.

The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the next run so it didn't matter that much. After that first hour, the game became a slog. I encountered the same rooms, solved the same two puzzles for resources and was constantly praying for the RNG to give me something new. There is some RNG manipulation, but not enough to mitigate the boring part of the game. There are a few interesting overarching puzzles, but most of them are wrapped in multiple layers of RNG.

For example, for one puzzle you need a specific item that randomly spawns, use it in a room that randomly spawns which you need to unlock with another room that also randomly spawns. It took me 6 hours for the game to give me a run where I got all three of those things in a single run. The reward? Some resources that I have next to no use for and some clues that I can only experiment with if the RNG deems me worthy.

I have absolutely no idea where the praise for the game comes from. Maybe this game is perfect for those who are really into roguelites, but for me personally it just feels like the game is wasting my time for no reason at all.

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square_usual ◴[] No.43658114[source]
I generally have the same frustration with roguelites as you seem to: every time I start a run, it feels like I'm gambling whether I'll have any fun at all. A bad seed or start can mean losing in ways that feel unfair or boring, like in balatro if you get a bunch of bad hands and bad jokers, you struggle through rounds and hands until you either lose or get an interesting combination. I don't need that kind of gambling in my life when there's tons of games out there where I know I will have fun.

E: I still quite like Balatro - when it works it's a blast. I'll also still try out Blue Prince because people I respect seem to like it.

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esperent ◴[] No.43660465[source]
> I still quite like Balatro - when it works it's a blast

I enjoyed Balatro for quite a few hours before I had this problem, which is more than enough for me to call it a good game.

Beyond these first few hours though, you need ridiculously high multipliers to succeed. There's way too many jokers and 90% of them are trash by this point. The ones you need have vanishingly small probabilities, and then you need to add those probabilities together to get the combo of jokers required.

I would start a run, and within the first few minutes I would know that the RNG hadn't given me what I needed, reset, start again, repeat.

I looked up some guides, and they'd recommend using specific legendary jokers, which over my entire time playing (maybe 15 hours?) I didn't encounter even once. The only way to get them would be to play hundreds or even thousands of times.

At that point, it doesn't feel like a game anymore. It feels like a gambling addiction.

For me, that's time to call it quits. But I do wonder if the same people who struggle with gambling addiction in the real world are the ones who continue playing here.

At least with Balatro there is ten hours worth of game before your reach this point.

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1. dsclough ◴[] No.43668415[source]
People win streak gold stake Balatro, A20H slay the spire, unfair slice and dice, and plenty of other games in this category. Nothing wrong with playing a game for 10 hours and being done with it but calling them rng fiestas just because you can’t beat the game on the hardest difficulty every time after 10 hours is a bit dismissive of the level of effort that is put in to getting these games as tightly tuned as they are.
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2. square_usual ◴[] No.43683731[source]
I'm not GP, but I thought I'd weigh in given I basically started this thread. I watch Balatro University who has the longest gold stake streak in Balatro, and while I respect that, I don't think that counters the point that the genre is heavily dependent on RNG. Winning isn't fun by default, and neither is losing boring. But you can win in ways that are boring (e.g. by getting a "broken" start and crushing through all stages) and lose in ways that are boring (e.g. by getting terrible rng that makes each round a slog until you finally lose.) With a rogue{like, lite} you are always at the mercy of RNG to see which of the {win, lose} x {fun, boring} combos you're in for, which when you're busy and have limited time to play games is extremely discouraging.