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188 points adrianhon | 1 comments | | HN request time: 0.698s | source
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riffraff ◴[] No.43657882[source]
> As with other roguelikes, you can unlock persistent upgrades that smooth over repetitive parts of the game.

I think those are called rogue-lites, for the reason that real rogue-likes (e.g. nethack, DCSS) actually wipe out all your progress on each attempt.

replies(3): >>43658059 #>>43658571 #>>43668185 #
1. Nifty3929 ◴[] No.43668185[source]
Not sure I quite agree - I think it's fine to have "persistent upgrades that smooth over repetitive parts of the game" within the proper roguelike genre, as long as they don't make the run easier. Gungeon is an example, with unlocks for skipping lower levels once you have demonstrated sufficient mastery that they're merely time-wasters rather than adding to the challenge.