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187 points adrianhon | 4 comments | | HN request time: 0.001s | source
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throwerofstone ◴[] No.43657553[source]
After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it.

The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the next run so it didn't matter that much. After that first hour, the game became a slog. I encountered the same rooms, solved the same two puzzles for resources and was constantly praying for the RNG to give me something new. There is some RNG manipulation, but not enough to mitigate the boring part of the game. There are a few interesting overarching puzzles, but most of them are wrapped in multiple layers of RNG.

For example, for one puzzle you need a specific item that randomly spawns, use it in a room that randomly spawns which you need to unlock with another room that also randomly spawns. It took me 6 hours for the game to give me a run where I got all three of those things in a single run. The reward? Some resources that I have next to no use for and some clues that I can only experiment with if the RNG deems me worthy.

I have absolutely no idea where the praise for the game comes from. Maybe this game is perfect for those who are really into roguelites, but for me personally it just feels like the game is wasting my time for no reason at all.

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square_usual ◴[] No.43658114[source]
I generally have the same frustration with roguelites as you seem to: every time I start a run, it feels like I'm gambling whether I'll have any fun at all. A bad seed or start can mean losing in ways that feel unfair or boring, like in balatro if you get a bunch of bad hands and bad jokers, you struggle through rounds and hands until you either lose or get an interesting combination. I don't need that kind of gambling in my life when there's tons of games out there where I know I will have fun.

E: I still quite like Balatro - when it works it's a blast. I'll also still try out Blue Prince because people I respect seem to like it.

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esperent ◴[] No.43660465[source]
> I still quite like Balatro - when it works it's a blast

I enjoyed Balatro for quite a few hours before I had this problem, which is more than enough for me to call it a good game.

Beyond these first few hours though, you need ridiculously high multipliers to succeed. There's way too many jokers and 90% of them are trash by this point. The ones you need have vanishingly small probabilities, and then you need to add those probabilities together to get the combo of jokers required.

I would start a run, and within the first few minutes I would know that the RNG hadn't given me what I needed, reset, start again, repeat.

I looked up some guides, and they'd recommend using specific legendary jokers, which over my entire time playing (maybe 15 hours?) I didn't encounter even once. The only way to get them would be to play hundreds or even thousands of times.

At that point, it doesn't feel like a game anymore. It feels like a gambling addiction.

For me, that's time to call it quits. But I do wonder if the same people who struggle with gambling addiction in the real world are the ones who continue playing here.

At least with Balatro there is ten hours worth of game before your reach this point.

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dluan ◴[] No.43660559[source]
Hades is fun because there is some skill involved with the button mashing to go with the RNG, but it feels like too many games are just dressed up gambling mechanics these days. Balatro is too naked and bare with being clever gambling, plus all the ding ding ding slot machine dopamine special effects.
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StopDisinfo910 ◴[] No.43667333{3}[source]
Hades relies too heavily on meta progression. You are supposed to grind before winning. The game is not balanced around your original state. I personally hate that because I view it as the game wasting my time but I can understand how it’s supposed to be enjoyable.

Balatro has a different issue for me. Despite having a lot of joker it sometimes feels very RNG reliant and limited once you reach high stakes. Plus the difficulty rises somehow artificially by withdrawing options rather than expending the challenge.

Slay the Spire remains unbeatable for me. No other game has the same level of complexity. You get all the tool to limit variance but every choice becomes very significant.

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1. NooneAtAll3 ◴[] No.43667858{4}[source]
> Slay the Spire remains unbeatable for me.

is there actually something to beat in there?

I thought you rush through opponents, then hit the "collectively with all players of the world apply bajillion damage" and there's nothing more?

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2. StopDisinfo910 ◴[] No.43667998[source]
I don’t know how to understand your comment. The goal of Slay the Spire is to climb all the way to the heart while picking cards and beating it, preferably on A20 - all the other difficulty levels being basically a tutorial leading to the real game. There is no moment involving all the players of the world and the game is generally very slow so I’m a bit lost.
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3. NooneAtAll3 ◴[] No.43669318[source]
I swear I remember that when you get to the heart, you get to see something like "you need [huge number] of total damage, damage that has been applied [medium number gets increased by your measly tiny damage]" or maybe "health left [huge non-round number gets decreased by very little]" and then your character dies

I just assumed that it's some online thing where it counts total damage from everyone to finally slay that heart "together"

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4. StopDisinfo910 ◴[] No.43676722{3}[source]
You get your score shown as damage once you beat the act 3 boss(es) and then go on to act 4 to fight the final boss if you properly collected the three keys which unlock it while climbing.