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188 points adrianhon | 1 comments | | HN request time: 0.204s | source
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riffraff ◴[] No.43657882[source]
> As with other roguelikes, you can unlock persistent upgrades that smooth over repetitive parts of the game.

I think those are called rogue-lites, for the reason that real rogue-likes (e.g. nethack, DCSS) actually wipe out all your progress on each attempt.

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skyyler ◴[] No.43658059[source]
At this point, times have shifted, and meta-progression is usually considered an aspect of modern roguelikes. There was a trend of calling them "rogue-lites" but that's faded and now games like ADOM and DCSS are "Classic roguelikes"

It's not a hard and fast rule or anything, just what I've observed in gaming discussions.

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1. ajkjk ◴[] No.43660583[source]
I kinda disagree? mostly I see people use roguelite to refer to roguelikes with progression and roguelike for those without. But I suppose both are also called roguelike as a gloss.