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187 points adrianhon | 1 comments | | HN request time: 0.213s | source
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riffraff ◴[] No.43657882[source]
> As with other roguelikes, you can unlock persistent upgrades that smooth over repetitive parts of the game.

I think those are called rogue-lites, for the reason that real rogue-likes (e.g. nethack, DCSS) actually wipe out all your progress on each attempt.

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skyyler ◴[] No.43658059[source]
At this point, times have shifted, and meta-progression is usually considered an aspect of modern roguelikes. There was a trend of calling them "rogue-lites" but that's faded and now games like ADOM and DCSS are "Classic roguelikes"

It's not a hard and fast rule or anything, just what I've observed in gaming discussions.

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uses ◴[] No.43658527[source]
Indeed, the distinction used to be useful. But now, it's not useful because honest-to-God roguelikes are just not getting made outside hobby projects. Meanwhile, roguelites have become a core pillar of modern gaming, artistically and commercially. I think calling roguelites roguelikes is perfectly fine. It's simply what the genre became.
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1. card_zero ◴[] No.43658993[source]
That's horrible, but I can't stop you.