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188 points adrianhon | 1 comments | | HN request time: 0.212s | source
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riffraff ◴[] No.43657882[source]
> As with other roguelikes, you can unlock persistent upgrades that smooth over repetitive parts of the game.

I think those are called rogue-lites, for the reason that real rogue-likes (e.g. nethack, DCSS) actually wipe out all your progress on each attempt.

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skyyler ◴[] No.43658059[source]
At this point, times have shifted, and meta-progression is usually considered an aspect of modern roguelikes. There was a trend of calling them "rogue-lites" but that's faded and now games like ADOM and DCSS are "Classic roguelikes"

It's not a hard and fast rule or anything, just what I've observed in gaming discussions.

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1. TulliusCicero ◴[] No.43658768[source]
Traditional roguelike is the term I see on Reddit and Steam: https://store.steampowered.com/tags/en/Traditional+Roguelike

Traditional roguelikes seem cool in theory, but I like co-op for most of my PvE content, and like most turn-based games, no co-op to be had there.