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Clojure: Realtime collaborative web apps without ClojureScript
(andersmurphy.com)
170 points
bko
| 5 comments |
08 Apr 25 18:40 UTC
|
HN request time: 0.204s
|
source
1.
sooheon
◴[
11 Apr 25 05:18 UTC
]
No.
43650720
[source]
▶
>>43625139 (OP)
#
To clarify, dealing with spotty connection / offline mode is not possible with this kind of approach?
replies(2):
>>43651573
#
>>43651824
#
ID:
GO
2.
andriusbartulis
◴[
11 Apr 25 08:25 UTC
]
No.
43651573
[source]
▶
>>43650720 (TP)
#
Offline mode - not possible.
Spotty connection - no problem, SSE reconnects.
replies(1):
>>43654721
#
3.
andersmurphy
◴[
11 Apr 25 08:59 UTC
]
No.
43651824
[source]
▶
>>43650720 (TP)
#
Also because of the compression being used the game runs fine on 3G connections.
4.
realharo
◴[
11 Apr 25 15:12 UTC
]
No.
43654721
[source]
▶
>>43651573
#
Reconnects
eventually
when things time out, but in the meantime, there will be a lot of frustrated waiting.
replies(1):
>>43655055
#
5.
andersmurphy
◴[
11 Apr 25 15:35 UTC
]
No.
43655055
{3}
[source]
▶
>>43654721
#
In my experience it reconnects faster and more reliably than web sockets. Also nothing is stopping you telling the user the connection is down/retrying etc.
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