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Busy Bar

(busy.bar)
292 points jbernardo95 | 7 comments | | HN request time: 0.001s | source | bottom
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krunck ◴[] No.43643815[source]
That hand... it's totally in the uncanny valley of hand motion.
replies(6): >>43645081 #>>43645143 #>>43645770 #>>43645975 #>>43645994 #>>43646859 #
scop ◴[] No.43645081[source]
I hate it. Total revulsion of that hand. Makes me want to vomit. Single handedly turns me off from the product.
replies(1): >>43645131 #
1. beng-nl ◴[] No.43645131[source]
The way it moves makes me think it’s ai-generated..
replies(2): >>43645856 #>>43647154 #
2. raphman ◴[] No.43645856[source]
I'm pretty confident that it is not AI-generated but simply a traditionally animated 3D model.

https://cdn.flipperzero.one/BusyBar_First_Block_Video_Deskto...

replies(2): >>43649569 #>>43656325 #
3. SAI_Peregrinus ◴[] No.43647154[source]
The cinematics in Descent 3 (1999) had some very similar motion issues, enough so that I remember them today. It comes from incorrect smoothing in the IK animation, doesn't have to be AI generated.
replies(1): >>43647213 #
4. Rooster61 ◴[] No.43647213[source]
I dunno, I found those cinematics to be pretty endearing. Sure, they've aged like mud, but I enjoyed the back in the early 2000's :) They stayed well clear of the uncanny valley.
replies(1): >>43668531 #
5. brulard ◴[] No.43649569[source]
Yeah, it has five fingers
6. ◴[] No.43656325[source]
7. SAI_Peregrinus ◴[] No.43668531{3}[source]
Right about here[1] the hand motions of both characters have the same misapplied smoothing. Ignore the clipping through the table, watch the character tap the side of his head, it's got the same weird slow-down before touching the temple. Same for most of the other motions, they don't accelerate correctly.

[1] https://youtu.be/tEed88squbc?si=9IAjNHxWjQ44KoPT&t=350