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976 points brgross | 6 comments | | HN request time: 0.613s | source | bottom
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brgross ◴[] No.43622720[source]
I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!)

The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles!

HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone.

FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal.

This happened quick and I feel very lucky. The HN community of solvers keeps me honest with much helpful technical and editorial feedback. I love it all -- here or at mayor@bracket.city

T[Tom who befriended a volleyball] HN

PS my original post! https://news.ycombinator.com/item?id=43160542

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1. comex ◴[] No.43624781[source]
Some feedback: On mobile, why is there a custom keyboard? I found it pretty annoying. I kept getting missed taps, and at least one wrong guess due to a typo I didn’t catch before. It doesn’t seem like the system keyboard’s spellchecking would interfere with the puzzle, so why not just use it? Is it an issue with layout consistency?

Otherwise I quite liked the puzzle.

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2. BoiledCabbage ◴[] No.43624830[source]
Not having a 'space' button was helpful for me in getting going without the tutorial.
3. kkukshtel ◴[] No.43624849[source]
I also find the keyboard so terrible!
4. ericmcer ◴[] No.43626975[source]
Yeh use native inputs unless you absolutely need a custom one.
5. jonwinstanley ◴[] No.43629354[source]
These kind of games rely on custom keyboards. Using the native control would be a lot more difficult.
6. kfajdsl ◴[] No.43637114[source]
Same feedback from me, puzzle was great but the custom keyboard is really hard to use, seems to misplace clicks a lot and it has no haptic feedback