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Deleting multiplayer from the Unreal engine can save memory
(larstofus.com)
163 points
mariuz
| 1 comments |
06 Apr 25 10:23 UTC
|
HN request time: 0.001s
|
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mwkaufma
◴[
08 Apr 25 04:04 UTC
]
No.
43618250
[source]
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>>43600363 (OP)
#
On ABZÛ we ripped out multiplayer and lots of other cruft from AActor and UPrimitiveComponent - dropping builtin overlap events, which are a kind of anti pattern anyway, not only saved RAM but cut a lot of ghost reads/writes.
replies(6):
>>43618358
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>>43618532
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>>43619035
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>>43619088
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>>43621863
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>>43624533
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pwdisswordfishz
◴[
08 Apr 25 13:58 UTC
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No.
43621863
[source]
▶
>>43618250
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What's a ghost read? Search engines are failing me.
replies(4):
>>43621972
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>>43621981
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>>43622956
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>>43625739
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1.
◴[
08 Apr 25 14:09 UTC
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No.
43621981
[source]
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>>43621863
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