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Deleting multiplayer from the Unreal engine can save memory
(larstofus.com)
163 points
mariuz
| 1 comments |
06 Apr 25 10:23 UTC
|
HN request time: 0.203s
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spockz
◴[
08 Apr 25 03:27 UTC
]
No.
43618106
[source]
▶
>>43600363 (OP)
#
Besides the memory savings, would there also be performance gains? More actors would now fit in a cache line.
replies(2):
>>43618116
#
>>43619116
#
1.
larstofus
◴[
08 Apr 25 07:11 UTC
]
No.
43619116
[source]
▶
>>43618106
#
I haven't profiled this specifically, but my guess is that there shouldn't be any measurable performance gains. Most of the time, actors are randomly scattered in memory anyway, so having smaller actors doesn't avoid a lot of cache misses.
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